The Worlds Report BluNET Studio
Free weekly. Every call graded in public.

We measure what's winning across Roblox, Fortnite Creative, and VRChat, so you know what to build next.

The Worlds Report is the only weekly genre-trend report covering Roblox, Fortnite Creative, and VRChat together, with every call graded in public the following week.

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Every Tuesday, about 10:00 ET.

The Scorecard

We grade our own calls, in public, every week.

Every call publishes with a pre-registered metric before the week starts. The following issue grades it against that metric, and a miss runs with the same prominence as a hit. The record to date comes from our three internal June editions, written and scored under the same rules before launch.

Browse the full track record

36 calls graded in public
every one published, hit or miss
26 hits 7 partial 3 miss 6 pending

As of July 27, 2026

This week's read

The Worlds Report - Issue #4

  • The three biggest genre risers this week each had a dated public event behind them, which almost never happens. Roblox Horror went 8.4% to 10.8% of new visits on a July 23 update to Murder Mystery 2 (+87.4M new visits, on a game that is twelve years old), and Tower Defense went 1.8% to 4.4% on one title, Anime Expeditions, whose Update 0.5 landed July 25 and added 144.4M new visits. Most weeks the honest answer for a mover is that no cause turned up; this week one did, three times.
  • Fortnite's Roleplay lane collapsed exactly as last week's watch call expected: 5.4% of CCU down to 1.0%, an 82% fall, with zero Roleplay islands in the top-15. Last week's surge was the July 16 to 18 content event, and the moment the event ended the lane evaporated. A real lane does not vanish in seven days.
  • Roblox Simulator/Tycoon ceded share a fifth straight week (32.4% to 29.7%; the arc is 42.6, 38.6, 34.4, 32.4, 29.7). Five weeks is long enough to read as a real rotation rather than noise, and for once the demand it freed went somewhere legible, into the two genres that had updates behind them.

Read the full issue

Fortnite Roleplay / Life FN -82% 1% share
Fortnite Simulator / driving FN +64% 23.1% share
Fortnite PvP / Fighting FN -26% 45.8% share
Roblox Horror / Escape RBX +27% 10.8% share
Roblox Tower Defense RBX +139% 4.4% share
Roblox Survival / Co-op RBX -13% 13.3% share
Two caveats on this chart. Tower Defense's +139% sits on a small base and runs off the axis, so read the number rather than the bar; the real signal there is the 2.6 points of share it gained (1.8% to 4.4%), and nearly all of it is one title's July 25 update. Second, the Fortnite Simulator bucket holds GTA-style driving islands, which is why it can jump to 23.1% of CCU on a hype cycle that has nothing to do with simulators. Roblox Simulator/Tycoon shows here at -10%, but its story is share: a fifth straight week ceding, 32.4% to 29.7%.
Why things work where

Platform demand shapes

The meters show how much of each platform's demand the top worlds already hold, in the most recent week.

Roblox

top-10 share 55.1% top-1 10.8%

Winner-take-all. The top 10 hold 55.1% of new visits (up from 52.8%), and the median world saw about 102,106 new visits this week, up 29%. A game that holds players compounds into a giant, and a more concentrated week like this one is what two update-driven giants look like.

Fortnite Creative

top-10 share 20.2% top-1 4%

Long tail. The median island peaked at 6 CCU on roughly 13.6 minute sessions. A fresh niche island is viable and disposable, and a launch spike can decay to nothing inside a week.

VRChat

top-10 share 43.9%

Destination-driven. Occupancy clusters around worlds people return to. Favorites act as the return signal, and a content update to an existing world can retake the top of the tier.

Data & Research

Custom genre research

The weekly report is free. When a studio needs a specific question answered, we run the analysis and deliver a report.

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